Behind the Scenes of Fallout, the Gaming World’s Most Surprising TV Hit
The post-apocalyptic TV show has come back to its platform, and it's safe to say that viewers were pleasantly surprised by the caliber of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it effectively portrayed multiple facets of the player's experience.
We followed Lucy the vault dweller, attempting to uphold her morals and learning that the ruined world made that very difficult; Max, the Brotherhood of Steel initiate, who starts doubting his faction's dogma and creates plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any sense of morality out in the contaminated badlands.
Building Anticipation for the Second Season
The debut season's ending unveiled crucial details about who helped cause the atomic conflict that condemned a group of people in underground vaults for centuries. It also left several enigmas open for the second season – and, on this occasion, expectations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says the show's co-creator.
“Heading into the first season, people were like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the response to the show, so this time people are bringing more eagerness and different expectations.”
A New Vegas Vibe for Season Two
The second season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, despite the fact that it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” explains the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much enjoyable to translate into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. However, the creators hint that it acknowledges the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its makers ensured real props and sets were built, echoing the improvised nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” comments another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to feel like it’s real.”
Indeed, pretty much everything you see on-screen is practical, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is developed by skilled directors who are also dedicated players, alongside the visionaries behind the franchise. This common understanding for the universe is apparent in the final product.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This schedule will create a new weekly discussion, something the team themselves are eager to witness.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises the game director. “I’m looking forward to seeing what people think.”